CAPABILITY
Traditional Approach
MultiSet 3DGS Ingest
Visual quality
Feature points or sparse mesh
Photorealistic Gaussian Splats
Capture hardware
Phone/tablet only or LiDAR scanner
Any device with camera
Scene representation
Point clouds or triangulated mesh
Millions of 3D Gaussians with color, opacity, scale
Rendering speed
Varies; often requires baked assets
Real-time splatting at 60+ FPS
Metric accuracy
Depends on capture method
Guaranteed via Portability mode (metric scale)
Industry trajectory
Established but plateauing
Rapidly standardizing (Khronos glTF extension)