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Markerless Object Tracking SDK for Real-World Objects

ModelSet turns your 3D model (GLB/CAD/scan) into a production-ready “object anchor” in minutes—no markers, no fiducials. Publish once, then deploy to Unity, WebXR, iOS and Android with enterprise-grade privacy options (public cloud, private cloud, or fully on-prem). Create object anchors in WebXR with ModelSet.

Scan-Agnostic Object Capture  Scan-agnostic object capture—import GLB/PLY from Polycam, Scaniverse or any scanner; Vision Fus

How It Works
Model-based object tracking in Unity & WebXR

Upload 3D File

GLP or PLY 

Author at true scale (1 unit = 1 m)

Align up = +Y

Pick Tracking Type

360° View

Side View

Upload, Process, Publish

Enable localization and tracking in mobile, tablets, headsets and robots

Why teams choose ModelSet:
Model-based object tracking

  • Sub-5 cm accuracy. Rock-solid anchoring with low drift in busy, changing environments.

  • Scan-agnostic. Works with CAD, GLB/GLTF, or meshes from your reality-capture pipeline.

  • Fast to live. Create a ModelSet, upload, process, and ship—typically in under 10 minutes.

  • Built to scale. Indoors or outdoors, multi-floor, any lighting.

  • Deploy anywhere. Unity, WebXR (browser), iOS, Android, Vision Pro, Quest.

  • Enterprise security. Choose cloud, private cloud, or on-prem/self-hosted.

  • Cross-platform SDKs. Unity • Native iOS & Android • WebXR • ROS bridges.

Scan-Agnostic Object Capture

Scan objects with Polycam, Scaniverse or any scanner that outputs GLB & PLY with textured meshes to MultiSet; Vision Fusion normalizes them into object trackers on one high-fidelity map on a unified coordinate system so teams can use the hardware they already own.

Scan-Agnostic.png

Unity Sample Deep-Dive

Unity object tracking sample: GLB → ModelSet → overlays

ModelSet: Track Any Object In Camera FOV

Build real, shippable AR that recognizes the exact object and locks content precisely where it belongs - no markers required. With sub-5 cm anchors from our markerless object tracking SDK, experiences stay rock-solid across Unity, WebXR object anchors, iOS, and Android, so one project ships everywhere.

SDKs & Open APIs

Unity, native iOS & Android, Meta Quest, WebXR and ROS 2 share one binary. Sample scenes, CLI map-uploader, REST/vps/pose and GraphQL map management integrate with any CI/CD. Zero-install endpoints let WebXR & iOS App Clips launch AR from a QR code.

Unity SDK

Drag-and-drop package, C# helpers and sample scenes - localise a Unity app in under 10 min.

WebXR Kit

Zero-install browser runtime; launch spatial experiences from a QR code in < 1 second.

Native iOS SDK

Swift Package Manager build; leverages LiDAR when present for sub-cm accuracy.

Quest SDK

Native Oculus package with passthrough samples—perfect for industrial AR on Meta Quest Series.

Native Android SDK

Lightweight AAR with Kotlin examples; 52 ms median pose on Snapdragon 8 Gen 3.

Custom Viewport

Bring your device or robot—we’ll build the viewport and provide a tailored endpoint.

Technical Specs

  • Input formats: GLB/GLTF (CAD and scans convertible)

  • Tracking modes: 360° View, Side View

  • Precision: Sub-5 cm (typical in recommended conditions)

  • Environments: indoor/outdoor, dynamic lighting, multi-floor, large-scale

  • SDKs: Unity, iOS, Android, WebXR; ROS adapters available

  • Privacy: cloud / private cloud / on-prem; opt-ins

Create Object Anchors in WebXR With ModelSet

Frequently asked questions

Unity Sample — GLB → ModelSet → Overlays  Unity object tracking sample—GLB to ModelSet pipeline locks overlays to the exact o

Contact MultiSet AI

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